Since there are still people who are asking this question over and over again, I wanna post this here to make it clear why JP Story was postponed.
! POSTPONED. Not cancelled ! The Development will continue one day. Soon or later.
INFO: This Post and the Analysis Data is from 13th April 2019 (so about one year ago). This doesn’t change anything on the data itself but I still wanted to mention it.
So long story short.
The amount of people who finished many quest is way too small. Less than 6000 people of almost half million downloads is way too littie.
Also keep in mind. Multiple accounts and the 3000 Cheaters (who used the Lua Menu) were even included. So the actual number is probably even under 5000!
I have been working with the Aoi Character pack since THREE years and just recently I actually figured out that Satomi has a much bigger breast than Aoi.
Continue reading “Satomi’s biggest BREAST as Sailor Summer Default BB”
Have you ever wanted to become INVISIBLE? Here you go!
Continue reading “Stealth Schoolgirl Update (Stealth Camouflage)”
I absolutely love to see the avatars of other people. I am so happy to see that all the effort and work that I put into it is actually used by you (Users)!
Continue reading “Beautiful Avatars (user: marem)”
This is probably the feature that I have been most looking for.
We have a super-powerful and amazing customization. It was such a shame that it could be only used in the Start Scene . . . well, . . . until now!
Finally AIs will be able to change their outfits during actual gameplay. This is something that I have been desiring for such along time and now I am super happy to finally present it.
Continue reading “Changing outfits during Gameplay – One of my favourite upcoming Features!”
Well, at least for the basics. Continue reading “A.I. States (Final)”
Finally I have implemented a logic where NPC starts kissing each other when they reached 100 Lovesick.
They will first enter a ‘cozy area’ and then waiting for a partner.
Continue reading “A.I. – Lovesick Progress”
Alright after one month of experimenting, testing and crafting I am happy to show you all the very first A.I. Demonstration Video.
If you watch this video carefully you will see a big amount of details. Continue reading “First A.I. Progress Demonstration Video”
You do not need the fanciest high polygon graphics, the best particle collisions or craziest motion blur effects to great stunning results.
Sometimes the small details matter that make your game great.
I was pretty much amazed how the following very simple but nice animation impact the game atmosphere.
Continue reading “A.I. – The little things that make Games great!”
I have reached a point where it starts making fun just to observe the A.I.
Slowly even for me as developer it really becomes challenging to forecast what next step the A.I. is going to do.
Continue reading “Fascinating A.I.”