For the people who find this blog – Why JP Story was postponed

Since there are still people who are asking this question over and over again, I wanna post this here to make it clear why JP Story was postponed.

POSTPONEDNot cancelled ! The Development will continue one day. Soon or later.

INFO: This Post and the Analysis Data is from 13th April 2019 (so about one year ago). This doesn’t change anything on the data itself but I still wanted to mention it.



So long story short.
The amount of people who finished many quest is way too small.  Less than 6000 people of almost half million downloads is way too littie.

Also keep in mind. Multiple accounts and the 3000 Cheaters (who used the Lua Menu) were even included. So the actual number is probably even under 5000!


Satomi’s biggest BREAST as Sailor Summer Default BB

I have been working with the Aoi Character pack since THREE years and just recently I actually figured out that Satomi has a much bigger breast than Aoi.

Satomi’s bigger Breast! (Mesh) (left Satomi, right Aoi)

Continue reading “Satomi’s biggest BREAST as Sailor Summer Default BB”

Changing outfits during Gameplay – One of my favourite upcoming Features!

This is probably the feature that I have been most looking for.

We have a super-powerful and amazing customization. It was such a shame that it could be only used in the Start Scene . . . well, . . . until now!

Finally AIs will be able to change their outfits during actual gameplay. This is something that I have been desiring for such  along time and now I am super happy to finally present it.

AIs can wear different outfits depending on the situation

Continue reading “Changing outfits during Gameplay – One of my favourite upcoming Features!”

A.I. – Lovesick Progress

Finally I have implemented a logic where NPC starts kissing each other when they reached 100 Lovesick.

They will first enter a ‘cozy area’ and then waiting for a partner.

AI is lovesick. She needs partnet

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First A.I. Progress Demonstration Video

Alright after one month of experimenting, testing and crafting I am happy to show you all the very first A.I. Demonstration Video.

If you watch this video carefully you will see a big amount of details. Continue reading “First A.I. Progress Demonstration Video”

A.I. – The little things that make Games great!

You do not need the fanciest high polygon graphics, the best particle collisions or craziest motion blur effects to great stunning results.

Sometimes the small details matter that make your game great.

I was pretty much amazed how the following very simple but nice animation impact the game atmosphere.

AI has discovered Trash and calls the teachers to blame the person who did it

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Fascinating A.I.

I have reached a point where it starts making fun just to observe the A.I.

Slowly even for me as developer it really becomes challenging to forecast what next step the A.I. is going to do.

AI (Good Girl) is picking up Trash from the Ground

Continue reading “Fascinating A.I.”