I absolutely love to see the avatars of other people. I am so happy to see that all the effort and work that I put into it is actually used by you (Users)!
Well, at least for the basics. Continue reading “A.I. States (Final)”
Alright after one month of experimenting, testing and crafting I am happy to show you all the very first A.I. Demonstration Video.
If you watch this video carefully you will see a big amount of details. Continue reading “First A.I. Progress Demonstration Video”
You do not need the fanciest high polygon graphics, the best particle collisions or craziest motion blur effects to great stunning results.
Sometimes the small details matter that make your game great.
I was pretty much amazed how the following very simple but nice animation impact the game atmosphere.
I have reached a point where it starts making fun just to observe the A.I.
Slowly even for me as developer it really becomes challenging to forecast what next step the A.I. is going to do.
Long time ago when I started crafting an A.I., I had the following approach.
1) First the Player is doing something (e.g. hitting a NPC)
. . . and THEN . . .
2) The NPC (None Playable Character) should response / do something
Now I realize this is completely wrong. The Key of a good and amazing A.I. is the fact that the A.I. is actually doing something interesting just by themselves. Continue reading “A.I. Inspiration from Roller Coaster Tycoon 3”